Animated Light Pattern Creator
The Animated Light Pattern Creator (ALTPAC) tool can be used to create animated textures used for light bulb effects. The light effects used on loops of the Olympia Looping demo track were created using this tool. The interface is similar to that of a drum computer.
Displays the texture selected for the Off state.
Displays the texture selected for the glowing effect during the On state.
Displays the texture map that will display through the OffColMap mask.
Select the number and layout of the lights on the grid.
Select the frame size the ALTPAC tool will output. Larger frames are not necessarily slower but take up more disk space and require more memory.
Set the frame rate of the light animation.
When in this mode, clicking within the light grid turn individual lights on and off.
When in this mode, clicking within the light grid brings up a color picker to set individual light colors. Note: Light colors are pervasive across all frames of animation.
Type a short string to prefix the file name of each frame exported from the ALTPAC tool. Useful for organization.
[-] (Minus button)
Remove the current step.
[+] (Plus button)
Insert a step by duplicating the current step.
Rotate the step's pattern to the left.
Rotate the step's pattern to the right.
Set all bulbs to Off for the current step.
Set all bulbs to On for the current step.
Set all bulbs randomly for the current step.
Generate textures and save all frames and scenery object, if one was selected.
Load the setup from an existing .nl2altpac file.
Save the current settings as a new .nl2altpac file, or overwrite an existing file.
Opens the ALTPaC Preview window displaying the animated frames in sequence at the specified frame rate.
Generate a simple scenery object following the path of the currently loaded coaster track.
Adjust the number of times the texture will repeat on the scenery object.
Adjust the width of the scenery object.
Adjust the height of the scenery object.
Shift the scenery object left or right from the center of the track.
Shift the scenery object up or down from the center of the track.
Add the bulb texture to the top of the scenery object.
Add the bulb texture to the bottom of the scenery object.
Add the bulb texture to the left side of the scenery object.
Add the bulb texture to the right side of the scenery object.